Contents
kjd-imc.org
Keith's Roleplaying Game Materials
KJD-IMC articles
Rules
Many Kingdoms Campaign
Reference
Open Gaming License
Keith's Roleplaying Game Materials
KJD-IMC articles
Rules
Cleric Domains
Enchanted Arms and Armor
Hit Points (Wound and Vitality)
Karma
Languages
Skill Atrophy and Retraining
User-Provided Mana Items
Campaign Setting
Cosmology
Societies
GM Techniques
Challenge, Response and Secret
Rules
Classes
Class Framework
Basic Classes
Advanced Classes
Prestige Classes
Combat
Combat Actions
Familiars and Animal Companions
Terminology
Templates
Spellcasting
Spellcasting Summary
Spellcasting Detailed Rules
Spellcasting Feats
Saving Throws
Introduction
Saving Throw Definitions
Saving Throw Progressions
Calculating Base Saving Throws
Conditions
Frenzy and Rage
Many Kingdoms Campaign
Setting
Atlas
History
Session Log
Reference
Feats
Master Feat Tree
Armor Focus
Armor Proficiency
Clairsentience
Combat Expertise
Divine
Endurance
Evasion
Familiar
Item Creation
Leadership
Martial
Metamagic
Metapsychic
Mobility
Mounted
Movement
Power Attack
Psychic
Psychokinesis
Psychometabolism
Psychoportation
Rage
Ranged
Saving Throw
Skill
Sneak Attack
Speed
Spell
Telepathy
Tradition
Two Weapon
Unarmed Combat
Weapon Focus
Weapon Proficiency
Wildshape
Witchsight
Skills
Psychic Skills
Open Gaming License
OPEN GAME LICENSE Version 1.0a