| Prereqs | stat.int 13 |
| Depends | Avoidance, Improved Disarm, Improved Feint, Improved Leverage, Improved Parry, Improved Trip, Parry, Riposte, Whirlwind Attack |
| Benefit | When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action. |
| Normal | A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a -4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class. |
| Special | A fighter may select Combat Expertise as one of his fighter bonus feats. |
| Prereqs | stat.int 13, Combat Expertise |
| Benefit | You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent. |
| Normal | See the normal disarm rules. |
| Special | A fighter may select Improved Disarm as one of his fighter bonus feats. A monk may select Improved Disarm as a bonus feat at 6th level, even if she does not meet the prerequisites. |
| Prereqs | stat.int 13, Combat Expertise |
| Benefit | You can make a Bluff check to feint in combat as a move action. |
| Normal | Feinting in combat is a standard action. A fighter may select Improved Feint as one of his fighter bonus feats. |
| Prereqs | Combat Expertise, Improved Trip |
| Benefit | You get a +4 bonus to your ability checks when initiating or defending against a trip attempts, and a +2 bonus to all grapple checks. |
| Prereqs | Combat Expertise, Combat Reflexes, Parry |
| Benefit | You can parry touch attacks as well as melee attacks. |
| Normal | You can parry melee attacks but not touch attacks. |
| Prereqs | stat.int 13, Combat Expertise |
| Depends | Improved Leverage |
| Benefit | You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn't used your attack for the trip attempt. |
| Normal | Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. |
| Special | At 6th level, a monk may select Improved Trip as a bonus feat, even if she does not have the prerequisites. A fighter may select Improved Trip as one of his fighter bonus feats. |
| Prereqs | Combat Expertise, Combat Reflexes |
| Depends | Improved Parry, Riposte |
| Benefit | When hit with a melee attack, you may use an immediate action to attempt to parry. Make a hit roll against the AC your attacker hit; if successful you negate that hit. |
| Prereqs | Combat Expertise, Combat Reflexes, Parry |
| Benefit | After a successful parry, you may use an immediate action to make an attack at full base attack bonus against your attacker. |