Weebles wobble, but they don't fall down.
| Prereqs | Quickstand |
| Benefit | When knocked prone, you may use an immediate action to return to your feet. This action prevents the extra attack granted by Improved Trip. |
You don't let your opponents rest.
| Prereqs | Combat Reflexes |
| Benefit | When an opponent in a square you threaten makes a 5' step away from you to a square you do not threaten, you may use an immediate action to take a 5' step to a square that continues to threaten that opponent. |
You're a hard person to keep down.
| Depends | Improved Quick Stand |
| Benefit | You can rise from a prone position to standing as a swift action that does not provoke an attack of opportunity. |
| Normal | Rising from prone to standing is a move-equivalent action that provokes an attack of opportunity. |
| Benefit | When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC. |
| Normal | You move four times your speed while running (if wearing medium, light, or no armor and carrying no more than a medium load) or three times your speed (if wearing heavy armor or carrying a heavy load), and you lose your Dexterity bonus to AC. |