| Benefit | You get a +2 bonus on all Jump checks and Tumble checks. |
| Benefit | You get a +2 bonus on all Balance checks and Escape Artist checks. |
| Benefit | You get a +2 bonus on all Listen checks and Spot checks. |
| Special | The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm's reach. |
| Benefit | You get a +2 bonus on all Handle Animal checks and Ride checks. |
You are skilled a creating magic items.
| Prereqs | stat.int 13, Craft skill |
| Benefit | You gain a +2 competence bonus to all Craft checks when crafting an item to be enchanted, and the cost to create the magic item is reduced by 10%. |
| Benefit | You get a +2 bonus on all Climb checks and Swim checks. |
| Benefit | You get a +2 bonus on all Disguise checks and Forgery checks. |
| Benefit | You get a +2 bonus on all Sleight of Hand checks and Use Rope checks. |
| Benefit | You get a +2 bonus on all Appraise checks and Decipher Script checks. |
| Benefit | You get a +2 bonus on all Innuendo and Sense Motive checks. |
| Benefit | You get a +2 bonus on all Appraise and Forgery checks. |
| Benefit | You get a +2 bonus on all Appraise and Search checks. |
| Benefit | You get a +2 bonus on all Appraise and Spot checks. |
| Benefit | You get a +2 bonus on all Bluff and Diplomacy checks. |
| Benefit | You get a +2 bonus on all Disable Device and Use Magic Device checks. |
| Benefit | You get a +2 bonus on all Gather Information checks and Search checks. |
| Benefit | You get a +2 bonus on all Search and Spot checks. |
| Benefit | You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. |
| Benefit | You get a +2 bonus on all Diplomacy checks and Sense Motive checks. |
| Benefit | You get a +2 bonus on all Disable Device checks and Open Lock checks. |
| Benefit | You get a +2 bonus on all Bluff checks and Intimidate checks. |
You learn more than most.
| Benefit | You gain one additional skill point per level (times 4 at first level). |
| Benefit | You get a +2 bonus on all Heal checks and Survival checks. |
You are more competent than usual with a chosen skill.
| Depends | Armored Spellcaster, Cast on the Run, Frenzied Casting, Immediate Counterspell, Mounted Spellcasting, Rage Casting |
| Benefit | Choose a skill. You get a +3 bonus on all checks involving this skill. |
| Special | You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill. Skill Focus (Concentration) replaces Combat Casting for all purposes. It gives a +3 bonus to all Concentration checks, but serves in place of Combat Casting in all prerequisites. Skill Focus (Concentration) is considered a [Skill, Spell] feat. |
| Benefit | You get a +2 bonus on all Hide checks and Move Silently checks. |
| Depends | Master Tracker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Benefit | To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. You move at half your normal speed (or at your normal speed with a -5 penalty on the check, or at up to twice your normal speed with a -20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on the table below:
Several modifiers may apply to the Survival check, as given on the table below.
If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Normal | Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Search skill to find a footprint or similar sign of a creature's passage using the DCs given above, but you can't use Search to follow tracks, even if someone else has already found them. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Special | A ranger automatically has Track as a bonus feat. He need not select it. This feat does not allow you to find or follow the tracks made by a subject of a pass without trace spell. |
| Prereqs | 4 ranks in Disable Device, 4 ranks in Search |
| Benefit | You gain the Trapfinding ability, as a rogue. |