You can eliminate evidence of psychic signatures (your own or others').
| Prereqs | score.wis 13, Psychic Ability, Clairsentience, Telepathy, skill.psychic-sense 1 rank |
| Benefit | As a full-round action costing one strain you can erase any old psychic signature that you can sense, eliminating any evidence of of it. |
You can learn the skill.mind-switch skill.
| Prereqs | Psychic Ability, Telepathy |
| Benefit | You add the skill.mind-switch skill to your skill. |
| Normal | You cannot learn the skill.mind-switch. |
You can psychically act against someone who tries to overcome your mental defenses.
| Prereqs | Psychic Ability, Telepathy, skill.psychic-shield 7 ranks |
| Benefit | When an opponent attempts to use a psychic skill against you and fails to overcome your skill.psychic-shield, you get an immediate psychic skill use against that opponent as a reaction. This can be any psychic skill that can be used as a standard action or move action (but not a full-round action). If the psychic skill requires mental contact, you are considered in mental contact with your opponent for the purposes of the skill use. You can gain only one free psychic skill use per round, regardless of the number of attempts to overcome your skill.psychic-shield. The reactive psychic skill has its normal strain cost and difficulty. |
You can focus your energies to block your presence from the minds of others.
| Prereqs | Psychic Ability, Telepathy, skill.mental-contact 6 ranks |
| Benefit | You can become invisible at will to all creatures with Intelligence 1 or more. Psychic invisibility has no effect on targets with an Intelligence score. This costs 3 strain. You can become invisible as a move action. The invisibility lasts for 10 rounds (1 minute) or until you make an attack. You can maintain your invisibility after it would nromally end by paying an additional 3 strain. The renewed invisibility ends when the new duration expires or when you attack. |
You can reflect psychic effects back at their originator.
| Prereqs | Psychic Ability, Telepathy, skill.psychic-shield 8 ranks |
| Benefit | When your skill.psychic-shield successfully blocks a psychic effect directed at you, you can make another skill.psychic-shield skill check against the attacker's skill check. If you succeed, the psychic skill directed at you affects the attacker instead, using the attacker's skill bonus. You do not suffer any strain for the reflected skill (the attacker does) but you are in control of the effect, even if you do not possess the skill. You must maintain th eskill yourself (if necessary) and it has its normal effect and duration. The attacker may defend and save against the reflected psychic effect normally, but connot use Psychic Reflection against it as well. Any attempt to do so simply causes the effect to dissipate. Psychic Reflection is a reflection. Using Psychic Reflection costs 4 strain. |
You can remove another creature's psychic talents.
| Prereqs | Psychic Ability, Telepathy, skill.psychic-surgery 10 ranks |
| Benefit | You can make a skill.psychic-surgery check (DC 30) to deprive someone of his psychic talents. The target makes a Will save against your skill.psychic-surgery DC. If the skill check succeeds and the Will save fails, the subject loses all use of any psychic talent feats or psychic skills he possesses, although he retains those abilities. The target gets an additional Will save each day to regain the use of his psychic abilities and another use of skill.psychic-surgery (DC 30) can reverse the effect. With the expenditure of 3,000 XP, the psychic severance becomes permanent and can only be reversed by a psychic with this feat who makes a DC 30 skill.psychic-surgery check and spends an additional 3,000 XP. Psychic Severance is a full-round action. You must be in mental contact with the subject. You can take 10 on the skill.psychic-surgery check, but you can't take 20. Using this feat costs 15 strain. |
You are particularly sensitive to the emtions and attitudes of other creatures.
| Prereqs | score.wis 13, Psychic Ability, Telepathy |
| Depends | Truth Reading |
| Benefit | You gain a +2 bonus on Bluff, Diplomacy, Intimidate, Sense Motive checks when dealing with creatures with Intelligence 4 or more. You do not gain this bonus agains ta creature that has ranks in the skill.psychic-shield skill (and possibly other forms of mental shielding, at the GM's discretion). The bonus stacks with bonuses to interaction skills granted b the use of skill.empathy. At the DM's discretion, your bonus can be reduced or eliminated when dealing with especially alien or unusual creatures. |
You can learn telepathy skills.
| Prereqs | Psychic Ability |
| Depends | Direct Talent, Erase Signature, Mind Switch, Mind Trap, Psychic Invisibility, Psychic Reflection, Psychic Severance, Sensitivity, Truth Reading |
| Benefit | You add Telepathy feats to your class list. You add telepathy skills to your class list. |
| Normal | You cannot learn telepathy skills or feats. |
You can sense when someone is lying to you.
| Prereqs | Psychic Ability, Sensitivity, Telepathy |
| Benefit | When interacting with a creature of Intelligence 4 or greater you automatically sense when the creature tells you a deliberate lie. You can do this a number of times equal to your Wisdom bonus in any given conversation, detecting further lies causes a point of strain for each statement that you check. You do not detect half-truths, lies of omission, or things the creature believes is true (even if they are not), only deliberate falsehoods. |