All classes have abilities derived from three axes and three saves. Each class has a base of one good axis, one medium axis, and one poor axis. All Basic Classes fit this pattern. Advanced Classes classes may exceed this, usually in a specific way. Prestige Classes may also exceed this; most prestige classes will have special abilities not represented in this framework.
At the first character level, and at each even class level, the character may choose a feat associated with his good axis or his good save.
A class has a base of one good axis, one medium axis, and one poor axis.
The Martial axis governs the fighting ability of the class. It directly affects base attack bonus (BAB) and Hit Dice. At first character level it affects the initial weapon proficiencies.
Associated feats come from the Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, and Weapon Proficiency groups.
| Rank | BAB | HD | Martial Feats |
| Good | +1/1 | d8 | 5 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency |
| Medium | +3/4 | d6 | 3 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency |
| Poor | +1/2 | d4 | 1 from Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency |
The Magical axis determines how well the class works with magic. It directly affects the spell slots available and the number of magical feats received by the character.
Associated feats come from the Familiar, Item Creation, Metamagic, Spell, and Tradition groups.
| Rank | Casting | Magic Feats |
| Good | +2/level | 4 from Item Creation, Metamagic, Spell, Tradition |
| Medium | +1/level | 2 from Item Creation, Metamagic, Spell, Tradition |
| Poor | none | none |
A class has a base of one good save, one medium save, and one poor save.
Associated feats come from the Armor Proficiency, Rage, and Endurance groups. At first character level Fortitude determines Armor proficiencies.
| Rank | Initial | Formula | Fortitude Feats |
| Good | +2 | +1/2 levels | 2 from Armor Proficiency; 2 from Rage, Endurance |
| Medium | +1 | +1/2.5 levels | 1 from Armor Proficiency; 1 from Rage, Endurance |
| Poor | +0 | +1/3 levels | none |
Associated feats come from the Evasion, Movement, Sneak Attack, and Speed groups.
| Rank | Initial | Formula | Reflex Feats |
| Good | +2 | +1/2 levels | 2 from Evasion, Movement, Sneak Attack, Speed |
| Medium | +1 | +1/2.5 levels | 1 from Evasion, Movement, Sneak Attack, Speed |
| Poor | +0 | +1/3 levels | none |
Associated feats come from the Saving Throw group.
| Rank | Initial | Formula | Will Feats |
| Good | +2 | +1/2 levels | 2 from Saving Throw |
| Medium | +1 | +1/2.5 levels | 1 from Saving Throw |
| Poor | +0 | +1/3 levels | none |