Class Framework

All classes have abilities derived from three axes and three saves. Each class has a base of one good axis, one medium axis, and one poor axis. All Basic Classes fit this pattern. Advanced Classes classes may exceed this, usually in a specific way. Prestige Classes may also exceed this; most prestige classes will have special abilities not represented in this framework.

At the first character level, and at each even class level, the character may choose a feat associated with his good axis or his good save.

Axes

A class has a base of one good axis, one medium axis, and one poor axis.

Martial Axis

The Martial axis governs the fighting ability of the class. It directly affects base attack bonus (BAB) and Hit Dice. At first character level it affects the initial weapon proficiencies.

Associated feats come from the Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, and Weapon Proficiency groups.

RankBABHDMartial Feats
Good+1/1d85 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency
Medium+3/4d63 from Armor Focus, Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency
Poor+1/2d41 from Combat Expertise, Martial, Mobility, Mounted, Power Attack, Ranged, Two Weapon, Unarmed Combat, Weapon Focus, Weapon Proficiency

Magical Axis

The Magical axis determines how well the class works with magic. It directly affects the spell slots available and the number of magical feats received by the character.

Associated feats come from the Familiar, Item Creation, Metamagic, Spell, and Tradition groups.

RankCastingMagic Feats
Good+2/level4 from Item Creation, Metamagic, Spell, Tradition
Medium+1/level2 from Item Creation, Metamagic, Spell, Tradition
Poornonenone

Skill Axis

The skill axis defines how many skills the character has and, at first character level, provides a number of skill-related feats.

Associated feats come from the Skill group.

RankSkill PointsClass SkillsSkill Feats
Good10/level144 from Skill
Medium6/level102 from Skill
Poor2/level6none

Saves

A class has a base of one good save, one medium save, and one poor save.

Fortitude

Associated feats come from the Armor Proficiency, Rage, and Endurance groups. At first character level Fortitude determines Armor proficiencies.

RankInitialFormulaFortitude Feats
Good+2+1/2 levels2 from Armor Proficiency; 2 from Rage, Endurance
Medium+1+1/2.5 levels1 from Armor Proficiency; 1 from Rage, Endurance
Poor+0+1/3 levelsnone

Reflex

Associated feats come from the Evasion, Movement, Sneak Attack, and Speed groups.

RankInitialFormulaReflex Feats
Good+2+1/2 levels2 from Evasion, Movement, Sneak Attack, Speed
Medium+1+1/2.5 levels1 from Evasion, Movement, Sneak Attack, Speed
Poor+0+1/3 levelsnone

Will

Associated feats come from the Saving Throw group.

RankInitialFormulaWill Feats
Good+2+1/2 levels2 from Saving Throw
Medium+1+1/2.5 levels1 from Saving Throw
Poor+0+1/3 levelsnone